Posts

DNA Helix with a slight taper

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      I got very lost and confused during the tutorials during class so I used this tutorial by GH Tutorials as the framework for my definition.  https://www.youtube.com/watch?v=TT5a7HZxaE0   The remap numbers function was only used to control the taper of the definition using a graph mapping function, I couldn't figure out how to make it do anything else for me.  dna.gif

Gemelli

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 This first week we introduced grasshopper and experimented with some basic functions to create objects following along with the "Grasshopper Getting Started" video series (1-8 only) posted by David Rutten. With the functions learned, I decided to make a shape that may resemble a piece of gemelli pasta. Someday I hope to learn how to do a rotini pasta shape. To avoid having the biarc pieces intersect when vectoring tangents, I opted to divide the shape into multiple pieces and vectoring each tangent individually along multiple curves, and reversing the lofts as necessary. The end result is a nice spiral pasta shaped object. To give the object a nice pasta shade, I used the "custom preview" and "colour picker" tools to colour it from grasshopper.  These pieces segments of grasshopper commands were repeated for all individual surfaces of the object.  Preview of the object before rendering  In the end, I decided adding the textures in Rhino was more effective...

Final Render

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  Here is my final object completely assembled, this is the first of the 5 images required, and halfway through rendering. 

another progress post on the project i am very behind on

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 I figured I'd do another progress post so Bryan doesn't think I'm doing nothing while I continue to not work on the next project lol.

blah blah blah progress

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  Ok, while it doesn't look like much has changed, I did do things! I promise!

Reverse Engineered Object: Origins

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  Here is my chosen object all taken apart and ready to be measured and reconstructed in Rhino. I struggled mainly with the smallest white plastic bit, as i realized there was no way for the object to come apart unless I broke part of it. Hopefully, a little bit of glue is ok in order to put it back together into the singular part it is. 

Stage 3: The Final Product

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       For my final papercraft project, I decided to render and craft a Guardian Stalker from the game The Legend of Zelda: Breath of the Wild . This was one of the very first video games I've seriously invested myself in, as I got into gaming as a hobby very late on, only for a couple years now. I was dumbfounded and awestruck at the magnificent piece of art Nintendo had created with this game, from graphics to character design and everything in between. Guardian Stalkers are massive, six-legged, mechanical wonders of surface-world enemies in the game, even more intimidating than even some mini-bosses, which aim a beeping red light at you before firing a powerful blue laser, intent on nothing but the player's destruction. They are fast, require advanced weaponry to defeat, and crowd the more dangerous areas of the maps such as Hyrule Castle. Paired with the lilting crescendos of the suddenly-changing background music, coming across a guardian is a harrowing experien...