Bespoke Project For the first project, I would like to 3D model and print a set of custom Nendoroid hairpieces. The hair will be a 2-part sculpt that will join together to create a wig for a Nendoroid doll headsculpt. I would choose to use the resin printer for this project. To get the rough dimensions of the headsculpt so that the hairpieces will fit accurately, I may need to use the object scanner thing that roughly scans the object and creates a 3D model of it in software. I would consider this idea bespoke because while Nendoroid custom hairpieces are often modified and recoloured as per preference in the customizing community, there has yet to be a custom Nendoroid of the character of whom I will be sculpting a wig for as far as I know. It will probably the first of its kind and will be sculpted with creative liberty for my own enjoyment first and foremost.
I got very lost and confused during the tutorials during class so I used this tutorial by GH Tutorials as the framework for my definition. https://www.youtube.com/watch?v=TT5a7HZxaE0 The remap numbers function was only used to control the taper of the definition using a graph mapping function, I couldn't figure out how to make it do anything else for me. dna.gif
My SLA print model has been having some real infuriating issues so I'm putting it on the backburner temporarily. My design is of repeating heptagon pinwheel type shapes, and just figuring out where the bounding box goes to create a repeating pattern was very difficult so I'm very proud I was able to achieve that. However, when I went to surface morph the design to my object, things started to get really ugly. My brep was a whole polysurface so I chose to split it into surfaces before using the same definition on each surface, but some surfaces like the circle face (surface morphed as a square??) and the end partial sphere (surface morphed as the whole sphere I created the shape from even though it doesn't exist anymore) proved very frustrating to deal with as I couldn't understand what the damn problem was. To fix this issue, I think my only solution would be to create a simpler shape to surface morph my design onto because this is getting ridiculous.
Comments
Post a Comment