I got very lost and confused during the tutorials during class so I used this tutorial by GH Tutorials as the framework for my definition. https://www.youtube.com/watch?v=TT5a7HZxaE0 The remap numbers function was only used to control the taper of the definition using a graph mapping function, I couldn't figure out how to make it do anything else for me. dna.gif
Here is my SLA print final, I figured instead of overcomplicating things I might as well have an object and I just made a simple bowl, but it looks very cool with the pattern. I moved it into preform and manually added all the support structures. All the support nodes are on the outside surface of the object so it will be easy to sand off any marks after the supports are removed.
My SLA print model has been having some real infuriating issues so I'm putting it on the backburner temporarily. My design is of repeating heptagon pinwheel type shapes, and just figuring out where the bounding box goes to create a repeating pattern was very difficult so I'm very proud I was able to achieve that. However, when I went to surface morph the design to my object, things started to get really ugly. My brep was a whole polysurface so I chose to split it into surfaces before using the same definition on each surface, but some surfaces like the circle face (surface morphed as a square??) and the end partial sphere (surface morphed as the whole sphere I created the shape from even though it doesn't exist anymore) proved very frustrating to deal with as I couldn't understand what the damn problem was. To fix this issue, I think my only solution would be to create a simpler shape to surface morph my design onto because this is getting ridiculous.
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