This first week we introduced grasshopper and experimented with some basic functions to create objects following along with the "Grasshopper Getting Started" video series (1-8 only) posted by David Rutten. With the functions learned, I decided to make a shape that may resemble a piece of gemelli pasta. Someday I hope to learn how to do a rotini pasta shape. To avoid having the biarc pieces intersect when vectoring tangents, I opted to divide the shape into multiple pieces and vectoring each tangent individually along multiple curves, and reversing the lofts as necessary. The end result is a nice spiral pasta shaped object. To give the object a nice pasta shade, I used the "custom preview" and "colour picker" tools to colour it from grasshopper. These pieces segments of grasshopper commands were repeated for all individual surfaces of the object. Preview of the object before rendering In the end, I decided adding the textures in Rhino was more effective...
I got very lost and confused during the tutorials during class so I used this tutorial by GH Tutorials as the framework for my definition. https://www.youtube.com/watch?v=TT5a7HZxaE0 The remap numbers function was only used to control the taper of the definition using a graph mapping function, I couldn't figure out how to make it do anything else for me. dna.gif
Here is my chosen object all taken apart and ready to be measured and reconstructed in Rhino. I struggled mainly with the smallest white plastic bit, as i realized there was no way for the object to come apart unless I broke part of it. Hopefully, a little bit of glue is ok in order to put it back together into the singular part it is.
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