Assignment archive for OBDF classes at AUArts for Carmel
Elephant Progress
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For the first milestone project of the semester, I've started sculpting an elephant that will be split into multiple flat surfaces lengthwise and then be laser-cut.
Bespoke Project For the first project, I would like to 3D model and print a set of custom Nendoroid hairpieces. The hair will be a 2-part sculpt that will join together to create a wig for a Nendoroid doll headsculpt. I would choose to use the resin printer for this project. To get the rough dimensions of the headsculpt so that the hairpieces will fit accurately, I may need to use the object scanner thing that roughly scans the object and creates a 3D model of it in software. I would consider this idea bespoke because while Nendoroid custom hairpieces are often modified and recoloured as per preference in the customizing community, there has yet to be a custom Nendoroid of the character of whom I will be sculpting a wig for as far as I know. It will probably the first of its kind and will be sculpted with creative liberty for my own enjoyment first and foremost.
I got very lost and confused during the tutorials during class so I used this tutorial by GH Tutorials as the framework for my definition. https://www.youtube.com/watch?v=TT5a7HZxaE0 The remap numbers function was only used to control the taper of the definition using a graph mapping function, I couldn't figure out how to make it do anything else for me. dna.gif
This first week we introduced grasshopper and experimented with some basic functions to create objects following along with the "Grasshopper Getting Started" video series (1-8 only) posted by David Rutten. With the functions learned, I decided to make a shape that may resemble a piece of gemelli pasta. Someday I hope to learn how to do a rotini pasta shape. To avoid having the biarc pieces intersect when vectoring tangents, I opted to divide the shape into multiple pieces and vectoring each tangent individually along multiple curves, and reversing the lofts as necessary. The end result is a nice spiral pasta shaped object. To give the object a nice pasta shade, I used the "custom preview" and "colour picker" tools to colour it from grasshopper. These pieces segments of grasshopper commands were repeated for all individual surfaces of the object. Preview of the object before rendering In the end, I decided adding the textures in Rhino was more effective...
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